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slint::platform::SoftwareRenderer Class

class SoftwareRenderer;
C++
#include <slint-platform.h>
C++

Inherits slint::platform::AbstractRenderer.

Slint’s software renderer.

To be used as a template parameter of the WindowAdapter.

Use the render() function to render in a buffer

enum class RepaintBufferType
ValueDescription
NewBufferThe full window is always redrawn. No attempt at partial rendering will be made.
ReusedBuffer
SwappedBuffers

This enum describes which parts of the buffer passed to the SoftwareRenderer may be re-used to speed up painting.

enum class RenderingRotation
ValueDescription
NoRotationNo rotation.
Rotate90Rotate 90° to the left.
Rotate180180° rotation (upside-down)
Rotate270Rotate 90° to the right.

This enum describes the rotation that is applied to the buffer when rendering. To be used in set_rendering_rotation()

cbindgen_private::DrawTextureArgs using slint::platform::SoftwareRenderer::DrawTextureArgs =  cbindgen_private::DrawTextureArgs

Representation of a texture to blend in the destination buffer.

cbindgen_private::DrawRectangleArgs using slint::platform::SoftwareRenderer::DrawRectangleArgs =  cbindgen_private::DrawRectangleArgs

Arguments for draw_rectangle.

slint::platform::SoftwareRenderer::~SoftwareRenderer()
slint::platform::SoftwareRenderer::SoftwareRenderer(const SoftwareRenderer &)=delete
SoftwareRenderer & slint::platform::SoftwareRenderer::operator=(const SoftwareRenderer &)=delete
explicit slint::platform::SoftwareRenderer::SoftwareRenderer(RepaintBufferType buffer_type)

Constructs a new SoftwareRenderer with the buffer_type as strategy for handling the differences between rendering buffers.

PhysicalRegion slint::platform::SoftwareRenderer::render(std::span< slint::Rgb8Pixel > buffer, std::size_t pixel_stride) const

Render the window scene into a pixel buffer

The buffer must be at least as large as the associated slint::Window

The stride is the amount of pixels between two lines in the buffer. It is must be at least as large as the width of the window.

PhysicalRegion slint::platform::SoftwareRenderer::render(std::span< Rgb565Pixel > buffer, std::size_t pixel_stride) const

Render the window scene into an RGB 565 encoded pixel buffer

The buffer must be at least as large as the associated slint::Window

The stride is the amount of pixels between two lines in the buffer. It is must be at least as large as the width of the window.

PhysicalRegion slint::platform::SoftwareRenderer::render_by_line(Callback process_line_callback) const

Render the window scene, line by line. The provided Callback will be invoked for each line that needs to rendered.

The renderer uses a cache internally and will only render the part of the window which are dirty.

This function returns the physical region that was rendered considering the rotation.

The callback must be an invocable with the signature (size_t line, size_t begin, size_t end, auto render_fn). It is invoked with the line number as first parameter, and the start x and end x coordinates of the line as second and third parameter. The implementation must provide a line buffer (as std::span) and invoke the provided fourth parameter (render_fn) with it, to fill it with pixels. After the line buffer is filled with pixels, your implementation is free to flush that line to the screen for display.

The first template parameter (PixelType) must be specified and can be either Rgb565Pixel or Rgb8Pixel.

PhysicalRegion slint::platform::SoftwareRenderer::render(TargetPixelBuffer< Rgb8Pixel > *buffer) const

Renders into the given TargetPixelBuffer.

Note: This class is still experimental - its API is subject to changes and not stabilized yet. To use the class, you must enable the SLINT_FEATURE_EXPERIMENTAL=ON CMake option.

PhysicalRegion slint::platform::SoftwareRenderer::render(TargetPixelBuffer< Rgb565Pixel > *buffer) const

Renders into the given TargetPixelBuffer.

Note: This class is still experimental - its API is subject to changes and not stabilized yet. To use the class, you must enable the SLINT_FEATURE_EXPERIMENTAL=ON CMake option.

void slint::platform::SoftwareRenderer::set_rendering_rotation(RenderingRotation rotation)

Set how the window needs to be rotated in the buffer.

This is typically used to implement screen rotation in software


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